COMMANDER · DECK
Chocobos & Moogles
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
34 cardsEnchantment
2 cardsArtifact
10 cardsSorcery
8 cardsInstant
10 cardsLand
35 cardsMONEY CARDS·10 CARDS·$21.39
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Creature
3 cardsInstant
4 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature35
Bird10
Human7
Moogle5
Beast3
Plant3
Saga3
Cat2
Cleric2
Construct1
Dinosaur1
Elder1
Elemental1
Faerie1
Goblin1
Knight1
Monk1
Noble1
Ooze1
Pilot1
Qu1
Rabbit1
Scout1
Shapeshifter1
Soldier1
Turtle1
Warrior1
Wizard1
Wolf1
Party4
Land35
Nonbasic15
Basic20
Town13
Forest7
Plains7
Island6
Adventure3
Vehicle1
Artifact12
Equipment2
Construct1
Goblin1
Town1
Vehicle1
Sorcery11
Adventure3
Town3
Instant10
Enchantment6
Bird3
Saga3
Moogle2
Aura1
Legends16
Historic28
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
4 cards not in the pool
NOT IN THE POOL · 4
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