MetaMox
COMMANDER · DECK

Timmy Time

Bracket 3 · Upgraded
2021-02-02
DECK $
$247.26
MYTHIC
7
RARE
24
UNCOMMON
35
COMMON
34
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

26 cards

Enchantment

10 cards

Artifact

3 cards

Sorcery

12 cards

Instant

10 cards

Land

20 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • Walking Ballista + Light of Promise: early arguably two-card combo, for four mana or less, pieces included
  • Heliod, Sun-Crowned + Walking Ballista: arguably two-card combo, for six mana or less, pieces included
  • Archangel of Thune + Walking Ballista: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
10519217313410576+
COLOR
W: 32 pipsG: 54 pipsC: 137 pips
TYPES
Land37
Nonbasic18
Basic19
Forest10
Plains9
Gate2
Creature27
Soldier4
Cat3
Druid3
Elf3
Human3
Beast2
Cleric2
God2
Unicorn2
Warrior2
Angel1
Archon1
Avatar1
Centaur1
Chimera1
Construct1
Dinosaur1
Dog1
Dryad1
Dwarf1
Elemental1
Elephant1
Insect1
Party4
Sorcery13
Arcane1
Enchantment12
Aura3
God2
Instant10
Artifact4
Construct1
Equipment1
Planeswalker1
Freyalise1
Legends8
Historic12
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Group
Color
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