MetaMox
COMMANDER · DECK
DECK $
$3,695.64
MYTHIC
30
RARE
105
UNCOMMON
62
COMMON
66
COMMAND1 CARD

Untagged

1 card
MAIN99 CARDS

Lands

28 cards

Interaction

13 cards

Card Advantage

17 cards

Removal

10 cards

Tutors

11 cards

Protection

2 cards

Ramp

8 cards

Recovery

4 cards

Board Wipes

1 card
NAMECOSTTYPEPRICE

Untagged

21 cards
MAYBE163 CARDS

Lands

21 cards

Interaction

32 cards
NAMECOSTTYPEPRICE

Card Advantage

23 cards

Removal

23 cards

Tutors

6 cards

Protection

12 cards

Ramp

4 cards

Recovery

3 cards

Board Wipes

2 cards

Untagged

64 cards
NAMECOSTTYPEPRICE
MONEY CARDS·140 CARDS·$2,928.57
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Lands

27 cards

Interaction

23 cards

Card Advantage

24 cards

Removal

16 cards

Tutors

15 cards

Protection

9 cards

Ramp

6 cards

Recovery

4 cards

Board Wipes

2 cards

Untagged

46 cards
NAMECOSTTYPEPRICE
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
2036113293540516+
COLOR
W: 19 pipsU: 27 pipsR: 22 pipsC: 48 pips
TYPES
Land33
Nonbasic26
Basic7
Island8
Mountain6
Plains6
Urza's2
Cave1
Djinn1
Monk1
Saga1
Town1
Creature25
Human12
Wizard10
Rogue3
Soldier3
Bard2
Bird2
Cat2
Djinn2
Otter2
Cleric1
Dwarf1
Faerie1
Glimmer1
Monk1
Monkey1
Noble1
Nomad1
Pirate1
Ranger1
Shaman1
Spirit1
Warrior1
Outlaws4
Party15
Instant23
Sorcery13
Artifact9
Equipment1
Human1
Soldier1
Enchantment5
Cat1
Glimmer1
Saga1
Urza's1
Legends9
Historic18
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS26 COMBOS
IN THE LIST — COMMAND, COMPANION, MAIN10 COMBOS
Bracket 3
two-card combo with a prerequisite, for six mana or less, pieces included
  • Infinite untap of creatures you control
  • Infinite mana creatures you control can produce
  • Infinite magecraft triggers
  • Infinite combat phases
  • Infinitely powerful creatures you control until end of turn
ALSO NEEDS
Kitsa does not have summoning sickness.
Kitsa has power 2 or greater.
Creatures you control can tap to produce at least .
Bracket 3
late two-card combo with a prerequisite, for eight mana or less, pieces included
  • Infinite ETB
  • Infinite creature tokens
  • Infinite draw triggers
  • Infinite magecraft triggers
  • Near-infinite card draw
  • Near-infinite looting
  • Near-infinite self-discard triggers
ALSO NEEDS
You control at least one creature.
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
  • Win the game
ALSO NEEDS
You have a way to draw a card.
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
  • Win the game
ALSO NEEDS
You have a way to draw a card.
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
  • Infinite draw triggers for all players
  • Infinite self-discard triggers for all players
  • Near-infinite magecraft triggers
  • Near-infinite storm count
ALSO NEEDS
You have at least three other cards in your graveyard.
Bracket 1
doesn’t raise the bracket
  • Infinite colored mana
  • Infinite looting
  • Infinite mana creatures you control can produce
  • Infinite storm count
  • Infinite untap of creatures you control
ALSO NEEDS
You control at least one legendary creature or planeswalker.
You control at least one creature that does not have summoning sickness.
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite storm count
  • Infinite magecraft triggers
Bracket 1
doesn’t raise the bracket
  • Infinite storm count
  • Infinite untap of some creatures you control
  • Infinite power and toughness for certain creatures until end of turn
ALSO NEEDS
Noncreature permanent castable for
You control a Bird, Rat, Otter and/or Frog that does not have summoning sickness.
Bracket 1
doesn’t raise the bracket
  • Infinite ETB
  • Infinite LTB
  • Infinite magecraft triggers
Bracket 1
doesn’t raise the bracket
  • Infinite storm count
  • Infinite untap of some creatures you control
  • Infinite power and toughness for certain creatures until end of turn
ALSO NEEDS
Noncreature permanent castable for
You control a Bird, Rat, Otter and/or Frog that does not have summoning sickness.
NEEDS A MAYBE CARD — SWAP IT IN16 COMBOS
Bracket 3
late two-card combo with a prerequisite, for eight mana or less, pieces included
  • Infinite combat phases
  • Infinite untap of creatures you control
  • Infinite mana creatures you control can produce
  • Infinite ETB
  • Infinite creature tokens
ALSO NEEDS
An opponent cannot block and kill creatures you control.
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
  • Infinite self-mill
  • Near-infinite magecraft triggers
  • Near-infinite mill
ALSO NEEDS
You have at least six other cards in your graveyard, plus an additional four cards if Brain Freeze is in your graveyard.
Bracket 3
two-card combo with a prerequisite, for six mana or less, pieces included
  • Infinite artifact ETB
  • Infinite artifact LTB
  • Infinite artifact sacrifice triggers
  • Infinite artifact tokens
  • Infinite colored mana
  • Infinite combat damage
  • Infinite combat phases
  • Infinite mana creatures you control can produce
  • Infinite Treasure tokens
  • Infinite untap of creatures you control
ALSO NEEDS
The Reaver Cleaver attached to a creature with power five or greater that can attack this turn.
An opponent is unable to block the creature with The Reaver Cleaver attached.
Bracket 3
two-card combo with a prerequisite, for six mana or less, pieces included
  • Infinite combat phases
ALSO NEEDS
Sword of Feast and Famine attached to a creature that can attack this turn.
An opponent is unable to block and kill the creature with Sword of Feast and Famine attached.
Lands you control can tap to produce at least .
Bracket 3
two-card combo with a prerequisite, for six mana or less, pieces included
  • Infinite creature ETB
  • Infinite creature LTB
  • Infinite magecraft triggers
  • Infinite mana lands you control can produce
  • Infinite storm count
  • Infinite untap of lands you control
ALSO NEEDS
You control two lands that collectively tap for enough to cast Dualcaster Mage.
Bracket 3
two-card combo with a prerequisite, for six mana or less, pieces included
  • Infinite ETB
  • Infinite combat phases
  • Infinite red mana
  • Infinite creature tokens with haste
  • Infinite untap of creatures you control
  • Infinite mana creatures you control can produce
ALSO NEEDS
You have max speed.
You control five or more Goblins.
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
  • Infinite draw triggers for all players
  • Infinite self-mill
  • Near-infinite mill
  • Near-infinite self-discard triggers
  • Near-infinite storm count
NAMECOSTTYPEPRICE
Glimpse the Unthinkable
$0.00
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
  • Infinite self-mill
  • Near-infinite storm count
ALSO NEEDS
You have at least three additional cards in your graveyard.
Bracket 1
doesn’t raise the bracket
  • Infinite combat phases
  • Infinite red mana
  • Infinite untap of creatures you control
  • Infinite mana creatures you control can produce
  • Infinitely powerful red creatures you control until end of turn
  • Infinite damage to one opponent
ALSO NEEDS
You control a creature that can attack this turn and that cannot be blocked or killed by an opponent.
Bracket 1
doesn’t raise the bracket
  • Infinite combat phases
  • Infinite red mana
  • Infinite untap of creatures you control
  • Infinite mana creatures you control can produce
  • Infinite damage to one opponent
ALSO NEEDS
You control a creature that can attack this turn and that cannot be blocked or killed by an opponent.
Bracket 1
doesn’t raise the bracket
  • Infinite combat phases
  • Infinite red mana
  • Infinite untap of creatures you control
  • Infinite mana creatures you control can produce
ALSO NEEDS
An opponent cannot block and kill Firebending Student.
Bracket 1
doesn’t raise the bracket
  • Infinite combat phases
  • Infinite red mana
  • Infinite untap of creatures you control
  • Infinite mana creatures you control can produce
  • Infinitely powerful red creatures you control until end of turn
ALSO NEEDS
You control a creature that can attack this turn and that cannot be blocked or killed by an opponent.
Bracket 1
doesn’t raise the bracket
  • Infinite combat phases
  • Infinite red mana
  • Infinite untap of creatures you control
  • Infinite mana creatures you control can produce
ALSO NEEDS
An opponent cannot block and kill Zuko.
You have at least five experience counters.
Bracket 1
doesn’t raise the bracket
  • Infinite combat phases
  • Infinite red mana
  • Infinite untap of creatures you control
  • Infinite mana creatures you control can produce
  • Infinite damage to one opponent
ALSO NEEDS
An opponent cannot block and kill Firebending Student.
Bracket 1
doesn’t raise the bracket
  • Infinite combat phases
  • Infinite red mana
  • Infinite untap of creatures you control
  • Infinite mana creatures you control can produce
ALSO NEEDS
You control a creature that can attack this turn and that cannot be blocked or killed by an opponent.
Bracket 1
doesn’t raise the bracket
  • Infinite combat phases
  • Infinite red mana
  • Infinite mana creatures you control can produce
  • Infinite damage to one opponent
  • Infinite untap of creatures you control
ALSO NEEDS
An opponent cannot block and kill Zuko.
You have at least five experience counters.
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