MetaMox
COMMANDER · DECK

This deck doing nothing, but you're losing all ur friends

@Peengu42 · 2025-09-30
ILLEGAL: 1 CARD
DECK $
$1,704.61
MYTHIC
28
RARE
81
UNCOMMON
26
COMMON
16
COMMAND2 CARDS

Creature

1 card

Enchantment

1 card
NAMECOSTPRICE
MAIN98 CARDS

Creature

18 cards

Enchantment

6 cards

Artifact

11 cards

Sorcery

14 cards

Instant

12 cards

Land

31 cards
MONEY CARDS·101 CARDS·$1,352.48
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Planeswalker

3 cards

Creature

25 cards

Enchantment

6 cards

Artifact

12 cards

Sorcery

16 cards

Instant

14 cards

Land

25 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00131172153448546+
COLOR
U: 55 pipsB: 29 pipsC: 98 pips
TYPES
Land37
Nonbasic29
Basic8
Island8
Swamp8
Adventure1
Desert1
Saga1
Town1
Urza's1
Creature19
Horror8
Human5
Crab3
Nightmare3
Advisor2
Wizard2
Adventure1
Djinn1
Juggernaut1
Knight1
Leviathan1
Ooze1
Pirate1
Rogue1
Outlaws2
Party3
Sorcery16
Adventure2
Nightmare1
Town1
Instant14
Artifact12
Equipment1
Juggernaut1
Enchantment10
Background1
Horror1
Nightmare1
Saga1
Urza's1
Legends9
Historic21
LAND PROBABILITY
37 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.8%
TURN 537.9%
TURN 660.0%
TURN 776.7%
COMMANDER BRACKET
Bracket 4 · Optimized
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS25 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Infinite mill
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Near-infinite lifeloss
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite self-mill
  • Infinite mill for target opponent
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite mill
  • Infinite self-mill
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite mill for target opponent
  • Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Near-infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill
  • Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill
  • Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
  • Near-infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for up to two target players
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for up to two target players
  • Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Infinite mill
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifeloss
  • Near-infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill
  • Near-infinite self-mill
Group
Color
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