MetaMox
COMMANDER · DECK

Black Green Elf Tribal

Bracket 4 · Optimized
2020-11-05
Nath of the Gilt-Leaf
DECK $
$705.36
MYTHIC
7
RARE
41
UNCOMMON
23
COMMON
29
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

3 cards

Creature

35 cards
NAMECOSTPRICE

Enchantment

2 cards

Artifact

7 cards

Sorcery

11 cards

Instant

4 cards

Land

37 cards
NAMECOSTPRICE
MONEY CARDS·52 CARDS·$549.78
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Planeswalker

2 cards

Creature

21 cards

Enchantment

2 cards

Artifact

6 cards

Sorcery

7 cards

Instant

2 cards

Land

12 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 1 mass land denial card — only Bracket 4 allows it
  • 1 game changer — Brackets 1 and 2 allow none
  • Nath of the Gilt-Leaf + Sadistic Hypnotist: locks the table
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 1
NAMECOSTTYPEPRICE
EXTRA TURNS · 0
None
COMBOS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
NAMECOSTTYPEPRICE
CEDH
Not cEDH
  • 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 48 cards not in the pool
BANNED · 1
NAMECOSTTYPEPRICE
NOT IN THE POOL · 48
NAMECOSTTYPEPRICE
CURVE
00121821831046586+
COLOR
B: 26 pipsG: 60 pipsC: 122 pips
TYPES
Land37
Nonbasic23
Basic14
Forest10
Swamp6
Creature36
Elf23
Warrior7
Druid6
Shaman5
Human3
Elemental2
Hydra2
Ally1
Beast1
Elephant1
Gorgon1
Horror1
Insect1
Minion1
Ranger1
Rebel1
Scout1
Soldier1
Spider1
Party7
Sorcery11
Artifact7
Book1
Equipment1
Instant4
Elf1
Planeswalker3
Nissa2
Liliana1
Enchantment2
Aura1
Legends13
Historic20
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Bracket 3 · locks the tableOpponents can only have cards in hand when it isn't your turnLock
Group
Color
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