COMMANDER · DECK
Hope Estheim
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
22 cardsEnchantment
11 cardsArtifact
10 cardsSorcery
3 cardsInstant
18 cardsLand
35 cardsMONEY CARDS·31 CARDS·$125.02
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Creature
6 cardsEnchantment
8 cardsArtifact
7 cardsSorcery
1 cardInstant
6 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic13
Basic22
Island13
Plains13
Town2
Adventure1
Creature23
Human8
Cleric7
Angel4
Wizard3
Spirit2
Archon1
Demigod1
Dinosaur1
Doctor1
Halfling1
Hero1
Knight1
Monk1
Phyrexian1
Rabbit1
Rhino1
Sheep1
Sphinx1
Thopter1
Party10
Instant18
Enchantment13
Shrine3
Class1
Demigod1
Sheep1
Artifact12
Equipment2
Dinosaur1
Sphinx1
Thopter1
Sorcery4
Adventure1
Town1
Legends11
Historic20
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 1
doesn’t raise the bracket
- Infinite mill for target opponent
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
13 cards not in the pool
NOT IN THE POOL · 13
Comments · 0
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