MetaMox
COMMANDER · DECK
DECK $
$3,732.03
MYTHIC
15
RARE
55
UNCOMMON
32
COMMON
20
COMMAND1 CARD

Untagged

1 card
NAMECOSTTYPEPRICE
MAIN99 CARDS

Lands

33 cards

Card Advantage

12 cards

Interaction

16 cards

Removal

12 cards

Ramp

10 cards

Recovery

3 cards

Tutors

3 cards

Protection

2 cards

Untagged

28 cards
NAMECOSTTYPEPRICE
MONEY CARDS·61 CARDS·$2,970.90
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Lands

19 cards

Card Advantage

8 cards

Interaction

7 cards

Removal

4 cards

Ramp

8 cards

Recovery

2 cards

Tutors

2 cards

Protection

1 card
NAMECOSTTYPEPRICE

Untagged

20 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00511622331346516+
COLOR
U: 23 pipsB: 22 pipsR: 25 pipsC: 124 pips
TYPES
Land35
Nonbasic23
Basic12
Mountain9
Island8
Swamp7
Creature28
Pirate21
Human16
Assassin5
Orc3
Artificer2
Goblin2
Siren2
Wizard2
Dragon1
Elemental1
Fish1
Pilot1
Scout1
Skeleton1
Vampire1
Outlaws23
Party2
Artifact22
Vehicle10
Instant13
Enchantment3
Sorcery1
Legends21
Historic36
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
NEEDS A MAYBE CARD — SWAP IT IN1 COMBO
Bracket 3
late two-card combo, for eight mana or less, pieces included
  • Near-infinite damage
  • Near-infinite self-discard triggers
  • Near-infinite draw triggers
Group
Color
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