COMMANDER · DECK
wick
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
30 cardsEnchantment
6 cardsArtifact
12 cardsSorcery
7 cardsInstant
10 cardsLand
34 cardsMONEY CARDS·46 CARDS·$241.70
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Creature
13 cardsEnchantment
5 cardsArtifact
11 cardsSorcery
4 cardsInstant
4 cardsLand
9 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land34
Nonbasic18
Basic16
Swamp14
Island7
Mountain6
Creature31
Rat20
Warlock7
Rogue5
Human4
Shapeshifter3
Ninja2
Ogre2
Squirrel2
Bard1
Berserker1
Goblin1
Noble1
Peasant1
Phyrexian1
Warrior1
Wizard1
Changeling3
Outlaws12
Party7
Artifact13
Equipment1
Shapeshifter1
Instant10
Sorcery7
Enchantment6
Legends10
Historic23
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
12 cards not in the pool
NOT IN THE POOL · 12
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