COMMANDER · DECK
Good Things Come In Twos
2015-09-08
134 CARDS (LIMIT 100)NO COMMANDER
DECK $
$751.56
MYTHIC
12
RARE
54
UNCOMMON
27
COMMON
42
MAIN134 CARDS
Creature
31 cardsEnchantment
4 cardsArtifact
14 cardsSorcery
27 cardsInstant
19 cardsLand
22 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·53 CARDS·$581.86
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Creature
11 cardsEnchantment
3 cardsArtifact
10 cardsSorcery
13 cardsInstant
10 cardsLand
6 cardsCURVE
COLOR
TYPES
Land39
Nonbasic19
Basic20
Forest11
Island9
Mountain6
Creature31
Elf5
Shaman4
Shapeshifter4
Druid2
Elemental2
Human2
Illusion2
Snake2
Sphinx2
Avatar1
Beast1
Elephant1
Elk1
Giant1
God1
Golem1
Insect1
Merfolk1
Ninja1
Ooze1
Phyrexian1
Scout1
Spirit1
Treefolk1
Wizard1
Wurm1
Party1
Sorcery27
Arcane1
Instant19
Artifact17
Equipment2
Elk1
Golem1
Phyrexian1
Shapeshifter1
Enchantment5
Aura1
God1
Legends2
Historic19
LAND PROBABILITY
39 LANDS · 134 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.9%
TURN 556.1%
TURN 677.9%
TURN 790.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite creature tokensInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Infinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control