COMMANDER · DECK
GW enchantments
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
20 cardsEnchantment
31 cardsSorcery
9 cardsInstant
4 cardsLand
1 cardMONEY CARDS·30 CARDS·$110.31
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Creature
9 cardsEnchantment
13 cardsSorcery
4 cardsInstant
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment39
Aura12
Class2
Human2
Nymph2
Demigod1
Dog1
Dryad1
Monk1
Noble1
Saga1
Spider1
Spirit1
Treefolk1
Land35
Basic35
Forest35
Creature22
Human7
Druid5
Elemental2
Nymph2
Satyr2
Archon1
Boar1
Cat1
Cleric1
Demigod1
Dog1
Dryad1
Elf1
Giant1
Monk1
Noble1
Saga1
Scout1
Soldier1
Spider1
Spirit1
Warrior1
Party2
Sorcery9
Arcane1
Instant4
Legends6
Historic7
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
24 cards not in the pool
NOT IN THE POOL · 24
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