MetaMox
COMMANDER · DECK
@PerfectDarkRitual · 2026-09-01
Flubs, the Fool
DECK $
$1,909.13
MYTHIC
8
RARE
57
UNCOMMON
18
COMMON
19
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

1 card
NAMECOSTPRICE

Creature

15 cards

Enchantment

5 cards

Artifact

3 cards

Sorcery

20 cards

Instant

11 cards

Land

44 cards
NAMECOSTPRICE
MAYBE2 CARDS

Enchantment

1 card
NAMECOSTPRICE

Instant

1 card
NAMECOSTPRICE
MONEY CARDS·64 CARDS·$1,517.18
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Planeswalker

1 card
NAMECOSTPRICE

Creature

11 cards

Enchantment

5 cards

Artifact

1 card
NAMECOSTPRICE

Sorcery

9 cards

Instant

3 cards

Land

34 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00911521531041556+
COLOR
U: 23 pipsR: 25 pipsG: 29 pipsC: 84 pips
TYPES
Land44
Nonbasic41
Basic3
Forest8
Island8
Mountain7
Cave2
Gate1
Urza's1
Sorcery20
Shapeshifter1
Creature16
Human5
Shaman3
Scout2
Badger1
Bard1
Cleric1
Construct1
Dinosaur1
Dryad1
Elder1
Elf1
Frog1
Giant1
Insect1
Kavu1
Monk1
Nymph1
Ox1
Pilot1
Snake1
Treefolk1
Wizard1
Party2
Instant11
Enchantment6
Dryad1
Nymph1
Room1
Artifact4
Construct1
Planeswalker1
Wrenn1
Legends9
Historic13
LAND PROBABILITY
44 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 48.9%
TURN 525.6%
TURN 644.8%
TURN 762.1%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS24 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite damage
  • Near-infinite magecraft triggers
  • Near-infinite self-discard triggers
  • Near-infinite storm count
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite damage
  • Near-infinite magecraft triggers
  • Near-infinite self-discard triggers
  • Near-infinite storm count
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite damage
  • Near-infinite magecraft triggers
  • Near-infinite self-discard triggers
  • Near-infinite storm count
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite damage
  • Near-infinite magecraft triggers
  • Near-infinite self-discard triggers
  • Near-infinite storm count
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite damage
  • Near-infinite magecraft triggers
  • Near-infinite self-discard triggers
  • Near-infinite storm count
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite damage
  • Near-infinite magecraft triggers
  • Near-infinite self-discard triggers
  • Near-infinite storm count
Group
Color
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