COMMANDER · DECK
Copy of - Knight Tribal
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
26 cardsEnchantment
4 cardsArtifact
23 cardsSorcery
3 cardsInstant
7 cardsLand
28 cardsSIDEBOARD7 CARDS
Creature
2 cardsArtifact
1 cardInstant
1 cardLand
3 cardsMONEY CARDS·32 CARDS·$92.51
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Creature
9 cardsEnchantment
2 cardsArtifact
12 cardsSorcery
2 cardsInstant
2 cardsLand
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic25
Basic11
Plains5
Mountain4
Swamp4
Creature27
Knight22
Human17
Adventure4
Zombie3
Dwarf2
Advisor1
Cat1
Cleric1
Dragon1
Kithkin1
Shapeshifter1
Vampire1
Warrior1
Changeling1
Party2
Artifact23
Equipment14
Instant9
Adventure2
Knight2
Zombie2
Sorcery5
Adventure2
Human2
Knight2
Enchantment4
Aura2
Legends9
Historic29
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
26 cards not in the pool
NOT IN THE POOL · 26
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