MetaMox
COMMANDER · DECK
COMMAND1 CARD

Untagged

1 card
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MAIN99 CARDS

Lands

32 cards

Card Advantage

16 cards

Ramp

9 cards

Interaction

6 cards

Recovery

4 cards

Removal

4 cards

Board Wipes

1 card
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Protection

1 card
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Tutors

1 card

Untagged

32 cards
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MONEY CARDS·34 CARDS·$155.32
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Lands

1 card

Card Advantage

9 cards

Ramp

5 cards

Interaction

3 cards

Recovery

2 cards

Removal

2 cards

Board Wipes

1 card
NAMECOSTTYPEPRICE

Protection

1 card
NAMECOSTTYPEPRICE

Untagged

13 cards
SAMPLE HAND7 CARDS
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CURVE
00211922131245536+
COLOR
U: 32 pipsB: 14 pipsR: 21 pipsC: 130 pips
TYPES
Land37
Nonbasic22
Basic15
Island8
Mountain6
Swamp5
Artifact30
Vehicle14
Equipment5
Construct1
Creature28
Pirate23
Human13
Assassin4
Goblin4
Siren4
Artificer1
Bard1
Bird1
Construct1
Elf1
Fish1
Lizard1
Minotaur1
Orc1
Rogue1
Vampire1
Wizard1
Outlaws25
Party2
Enchantment5
Instant5
Sorcery2
Legends26
Historic48
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
IN THE LIST — COMMAND, COMPANION, MAIN1 COMBO
Bracket 3
late two-card combo, for eight mana or less, pieces included
  • Near-infinite damage
  • Near-infinite self-discard triggers
  • Near-infinite draw triggers
Group
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