COMMANDER · DECK
Outlaws
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
29 cardsEnchantment
10 cardsArtifact
12 cardsSorcery
9 cardsInstant
9 cardsLand
30 cardsMONEY CARDS·24 CARDS·$150.34
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Creature
4 cardsEnchantment
6 cardsArtifact
7 cardsSorcery
3 cardsInstant
1 cardLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature30
Assassin19
Human17
Rogue5
Warlock4
Pirate3
Vampire3
Lizard2
Zombie2
Aetherborn1
Aura1
Hero1
Mercenary1
Monkey1
Mutant1
Phyrexian1
Shark1
Skunk1
Tiefling1
Outlaws30
Party5
Land30
Nonbasic16
Basic14
Mountain8
Swamp8
Island7
Desert6
Artifact13
Equipment5
Enchantment11
Aura3
Curse1
Human1
Rogue1
Instant9
Sorcery9
Legends8
Historic21
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
IN THE LIST — COMMAND, COMPANION, MAIN1 COMBO
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
- Win the game at the beginning of your next upkeep
ALSO NEEDS
You control at least ten lands.
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
24 cards not in the pool
NOT IN THE POOL · 24
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