COMMANDER · DECK
John Wick
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
22 cardsEnchantment
9 cardsArtifact
11 cardsSorcery
8 cardsInstant
14 cardsLand
35 cardsSIDEBOARD34 CARDS
Creature
8 cardsEnchantment
4 cardsArtifact
8 cardsSorcery
4 cardsInstant
6 cardsLand
4 cardsMAYBE23 CARDS
Creature
12 cardsEnchantment
1 cardArtifact
4 cardsSorcery
1 cardInstant
2 cardsLand
3 cardsMONEY CARDS·61 CARDS·$361.80
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Creature
16 cardsEnchantment
11 cardsArtifact
20 cardsSorcery
4 cardsInstant
5 cardsLand
16 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic26
Basic9
Swamp7
Mountain6
Lair1
Creature23
Rat11
Rogue6
Warlock6
Human4
Ogre3
Shapeshifter2
Warrior2
Bard1
Berserker1
Devil1
Golem1
Ninja1
Noble1
Peasant1
Phyrexian1
Squirrel1
Changeling2
Outlaws12
Party8
Instant14
Artifact13
Equipment3
Golem1
Shapeshifter1
Enchantment9
Sorcery8
Legends10
Historic23
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
26 cards not in the pool
NOT IN THE POOL · 26
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