COMMANDER · DECK
Chaotic Loyalty
Bracket 1 · Exhibition2021-03-04
DECK $
$398.19
MYTHIC
6
RARE
43
UNCOMMON
19
COMMON
38
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
3 cardsCreature
19 cardsEnchantment
11 cardsArtifact
10 cardsSorcery
17 cardsInstant
4 cardsLand
15 cardsSIDEBOARD3 CARDS
Enchantment
3 cardsMAYBE3 CARDS
Enchantment
2 cardsArtifact
1 cardMONEY CARDS·36 CARDS·$291.70
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Planeswalker
1 cardCreature
5 cardsEnchantment
9 cardsArtifact
7 cardsSorcery
10 cardsInstant
1 cardLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 1 · Exhibition
- No game changers, mass land denial, extra turns or two-card combos — nothing on the list puts it above Bracket 1
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
35 cards not in the pool
NOT IN THE POOL · 35
CURVE
COLOR
TYPES
Land35
Nonbasic9
Basic26
Mountain15
Swamp15
Creature20
Human5
Demon4
Wizard3
Phyrexian2
Rogue2
Shaman2
Specter2
Beholder1
Berserker1
Goblin1
Golem1
Hag1
Knight1
Minion1
Praetor1
Rat1
Troll1
Vampire1
Outlaws2
Party5
Sorcery17
Arcane1
Enchantment13
Aura1
Demon1
Hag1
Artifact11
Book2
Golem1
Instant4
Planeswalker3
Nixilis2
Davriel1
Legends13
Historic23
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Target opponent loses the game at the beginning of their next upkeep
Target opponent loses the game
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Target player loses the game
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