COMMANDER · DECK
CARRY LORDS
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
30 cardsEnchantment
8 cardsArtifact
11 cardsSorcery
6 cardsInstant
9 cardsLand
25 cardsMONEY CARDS·46 CARDS·$265.16
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Creature
16 cardsEnchantment
3 cardsArtifact
6 cardsSorcery
2 cardsInstant
7 cardsLand
12 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic22
Basic13
Mountain10
Plains6
Swamp6
Creature31
Human11
Knight5
Samurai4
Goblin3
Pirate3
Giant2
Ogre2
Warrior2
Angel1
Artificer1
Barbarian1
Berserker1
Devil1
Dinosaur1
Djinn1
Dragon1
Elder1
Elemental1
Elf1
Fox1
God1
Monkey1
Orc1
Phoenix1
Phyrexian1
Rogue1
Shaman1
Soldier1
Spirit1
Tiefling1
Outlaws4
Party3
Artifact11
Equipment5
Enchantment9
God1
Instant9
Sorcery6
Legends22
Historic32
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
21 cards not in the pool
NOT IN THE POOL · 21
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