MetaMox
COMMANDER · DECK

Avagar Gang

Bracket 4 · Optimized
@fishwlegs · 2026-08-18
DECK $
$513.57
MYTHIC
9
RARE
45
UNCOMMON
14
COMMON
33
COMMAND1 CARD
MAIN99 CARDS

Creature

20 cards

Enchantment

8 cards

Artifact

7 cards

Sorcery

7 cards

Instant

20 cards

Land

28 cards
MAYBE1 CARD

Creature

1 card
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Avatar Aang // Aang, Master of Elements + Searing Touch: early two-card combo, for four mana or less, pieces included
  • 3 game changers — Brackets 1 and 2 allow none
  • Appa, Steadfast Guardian + Avatar Aang // Aang, Master of Elements + Aang, Airbending Master: two-card combo, for six mana or less, pieces included
  • Appa, Steadfast Guardian + Avatar Aang // Aang, Master of Elements + Aang, the Last Airbender: two-card combo, for six mana or less, pieces included
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
CEDH
Not cEDH
  • 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 6 cards not in the pool
CURVE
00912221231046536+
COLOR
W: 21 pipsU: 20 pipsB: 2 pipsR: 11 pipsG: 19 pipsC: 88 pips
TYPES
Land37
Nonbasic23
Basic14
Plains7
Forest6
Island5
Mountain2
Swamp2
Cave1
Creature23
Ally17
Human17
Avatar7
Warrior6
Noble3
Saga2
Badger1
Bear1
Bison1
Druid1
Elemental1
Mole1
Monk1
Peasant1
Scout1
Spirit1
Party6
Instant21
Lesson6
Enchantment8
Avatar2
Saga2
Artifact7
Equipment2
Sorcery7
Lesson2
Legends21
Historic28
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Infinite LTBInfinite ETBInfinite storm countInfinite creature tokens
Infinite LTBInfinite ETBInfinite storm countInfinite creature tokens
Bracket 4 · early two-card combo, for four mana or less, pieces includedInfinite damageInfinite storm countInfinite magecraft triggers
Infinite LTBInfinite ETBInfinite storm countInfinite creature tokens
Infinite LTBInfinite ETBInfinite storm countInfinite creature tokens
Infinite LTBInfinite ETBInfinite storm count
Infinite LTBInfinite ETBInfinite storm count
Infinite LTBInfinite ETBInfinite storm countInfinite creature tokens
Infinite LTBInfinite ETBInfinite storm countInfinite creature tokensInfinite experience countersInfinite creature tokens at the beginning of your next upkeep
Infinite LTBInfinite ETBInfinite storm countInfinite experience countersInfinite creature tokens at the beginning of your next upkeep
Infinite LTBInfinite ETBInfinite storm count
Infinite creature LTBInfinite creature ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Creature with Affinity
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite creature ETBInfinite creature LTBInfinite creature tokensInfinite storm count
Infinite combat phasesInfinite mana lands you control can produceInfinite green manaInfinite combat damageInfinite untap of nontoken creatures you controlInfinite mana nontoken creatures you control can produceInfinite untap of lands you control
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite creature ETBInfinite creature LTBInfinite creature tokensInfinite storm count
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite creature ETBInfinite creature LTBInfinite creature tokensInfinite storm count
Group
Color
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