MetaMox
COMMANDER · DECK
DECK $
$212.43
MYTHIC
6
RARE
38
UNCOMMON
25
COMMON
30
COMMAND1 CARD

Untagged

1 card
NAMECOSTTYPEPRICE
MAIN99 CARDS

Lands

31 cards

Card Advantage

11 cards

Interaction

11 cards

Ramp

8 cards

Tutors

8 cards

Removal

5 cards

Board Wipes

3 cards

Protection

3 cards

Recovery

1 card

Untagged

32 cards
NAMECOSTTYPEPRICE
MONEY CARDS·37 CARDS·$148.34
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Lands

6 cards

Card Advantage

5 cards

Interaction

4 cards

Ramp

2 cards

Tutors

3 cards

Removal

2 cards

Protection

1 card
NAMECOSTTYPEPRICE

Untagged

17 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00912021333475166+
COLOR
W: 34.5 pipsU: 30.5 pipsB: 15.5 pipsR: 3.5 pipsG: 18 pipsC: 165 pips
TYPES
Enchantment34
Room11
Aura6
Dryad2
Glimmer2
Human2
Nymph2
Bird1
Fox1
Horror1
Monk1
Nightmare1
Land31
Nonbasic19
Basic12
Plains5
Forest3
Island3
Swamp3
Mountain2
Creature23
Human12
Cleric4
Wizard3
Dryad2
Glimmer2
Nymph2
Warlock2
Beast1
Bird1
Druid1
Elf1
Fox1
Horror1
Kor1
Monk1
Nightmare1
Scout1
Snake1
Spirit1
Outlaws2
Party7
Instant10
Artifact8
Equipment1
Sorcery3
Legends8
Historic15
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS9 COMBOS
IN THE LIST — COMMAND, COMPANION, MAIN9 COMBOS
Bracket 3
two-card combo, for six mana or less, pieces included
  • Infinite colored mana
ALSO NEEDS
Freed from the Real attached to Sanctum Weaver.
Sanctum Weaver does not have summoning sickness.
Bracket 3
two-card combo with a prerequisite, for six mana or less, pieces included
  • Infinite mana permanents you control can produce
ALSO NEEDS
Freed from the Real attached to Kelpie Guide.
Kelpie Guide does not have summoning sickness.
You control a permanent that can tap to produce at least .
Bracket 3
late two-card combo, for eight mana or less, pieces included
  • Infinite creature ETB
  • Infinite creature tokens
  • Draw the game
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
  • Win the game
ALSO NEEDS
You control at least one land.
You control at least one creature.
Bracket 3
locks the table
  • Infinite ETB
  • Infinite creature tokens
  • Infinite untap of creatures
  • Infinite mana creatures you control can produce
  • Infinite unlocking of Rooms you control
  • Infinite untap of creatures you control
ALSO NEEDS
Room Enchantment
The Room has one half locked, and the other half unlocked.
Creatures you control can tap to produce enough mana to unlock the locked Room.
Marina does not have summoning sickness.
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
  • Infinite creature ETB
  • Infinite creature tokens
ALSO NEEDS
Secret Arcade is unlocked.
Bracket 1
doesn’t raise the bracket
  • Infinite ETB
  • Infinite creature tokens
  • Infinite untap of creatures
  • Infinite mana creatures you control can produce
  • Infinite untap of creatures you control
ALSO NEEDS
Ritual Chamber is locked.
Marina and Vizier of Tumbling Sands do not have summoning sickness.
Bracket 1
doesn’t raise the bracket
  • Infinite white mana
  • Infinite mana permanents you control can produce
ALSO NEEDS
Vizier of Tumbling Sands does not have summoning sickness.
Freed from the Real attached to Vizier of Tumbling Sands.
Bracket 1
doesn’t raise the bracket
  • Infinite ETB
  • Infinite creature tokens
  • Infinite untap of creatures
  • Infinite mana creatures you control can produce
  • Infinite untap of creatures you control
ALSO NEEDS
Ritual Chamber is locked.
Marina and Kelpie Guide do not have summoning sickness.
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