MetaMox
COMMANDER · DECK

storm with epic and stuff

DECK $
$1,015.30
MYTHIC
19
RARE
68
UNCOMMON
28
COMMON
21
COMMAND1 CARD

Untagged

1 card
MAIN99 CARDS

Lands

33 cards
NAMECOSTTYPEPRICE

Interaction

12 cards

Ramp

11 cards

Card Advantage

9 cards

Removal

5 cards

Protection

2 cards

Board Wipes

1 card
NAMECOSTTYPEPRICE

Recovery

1 card
NAMECOSTTYPEPRICE

Tutors

1 card
NAMECOSTTYPEPRICE

Untagged

35 cards
NAMECOSTTYPEPRICE
MONEY CARDS·96 CARDS·$799.98
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Lands

26 cards

Interaction

11 cards

Ramp

9 cards

Card Advantage

8 cards

Removal

6 cards

Protection

3 cards

Board Wipes

1 card
NAMECOSTTYPEPRICE

Recovery

1 card
NAMECOSTTYPEPRICE

Tutors

1 card
NAMECOSTTYPEPRICE

Untagged

42 cards
NAMECOSTTYPEPRICE
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
001611821131145556+
COLOR
U: 29 pipsR: 35.5 pipsG: 8.5 pipsC: 111 pips
TYPES
Land33
Nonbasic27
Basic6
Forest7
Island7
Mountain7
Creature20
Wizard8
Human6
Dragon2
Goblin2
Otter2
Shaman2
Citizen1
Druid1
Dwarf1
Efreet1
Elder1
Elemental1
Elf1
Fish1
God1
Halfling1
Hero1
Monk1
Mutant1
Ral1
Rogue1
Sorcerer1
Outlaws1
Party9
Artifact15
Equipment6
God1
Sorcery15
Instant12
Enchantment4
Aura3
Planeswalker3
Ral3
Human1
Wizard1
Legends15
Historic28
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS5 COMBOS
IN THE LIST — COMMAND, COMPANION, MAIN2 COMBOS
Bracket 3
two-card combo with a prerequisite, for six mana or less, pieces included
  • Infinite creature ETB
  • Infinite creature LTB
  • Infinite magecraft triggers
  • Infinite mana lands you control can produce
  • Infinite storm count
  • Infinite untap of lands you control
ALSO NEEDS
You control two lands that collectively tap for enough to cast Dualcaster Mage.
Bracket 1
doesn’t raise the bracket
  • Infinite creature ETB
  • Infinite creature LTB
  • Infinite storm count
  • Infinite magecraft triggers
  • Infinite mana lands you control can produce
  • Infinite untap of lands you control
ALSO NEEDS
You control at least two lands, with at least one of them able to tap for red.
NEEDS A MAYBE CARD — SWAP IT IN3 COMBOS
Bracket 3
late two-card combo with a prerequisite, for eight mana or less, pieces included
  • Infinite artifact ETB
  • Infinite artifact LTB
  • Infinite artifact sacrifice triggers
  • Infinite artifact tokens
  • Infinite colored mana
  • Infinitely powerful creatures you control until end of turn
  • Infinite magecraft triggers
  • Infinite storm count
  • Infinite Treasure tokens
ALSO NEEDS
You have cast at least three spells this turn.
Bracket 1
doesn’t raise the bracket
  • Infinite magecraft triggers
ALSO NEEDS
an instant or sorcery spell in hand.
Mana available to cast the instant or sorcery spell.
Bracket 1
doesn’t raise the bracket
  • Infinite artifact ETB
  • Infinite artifact LTB
  • Infinite artifact sacrifice triggers
  • Infinite artifact tokens
  • Infinite colored mana
  • Infinite copies of instant and sorcery spells on the stack
  • Infinite power for any creature
  • Infinite magecraft triggers
  • Infinite storm count
  • Infinite Treasure tokens
ALSO NEEDS
You have another instant and/or sorcery card in hand that can be cast using X or less colored mana, where X is equal to four plus twice the number of instants and sorceries you've cast this turn.
You have enough mana to cast the additional instant or sorcery, plus an additional
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