COMMANDER · DECK
DND class: Cleric
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
32 cardsEnchantment
13 cardsArtifact
13 cardsSorcery
3 cardsInstant
8 cardsLand
5 cardsMONEY CARDS·41 CARDS·$232.53
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Creature
15 cardsEnchantment
7 cardsArtifact
11 cardsSorcery
2 cardsInstant
2 cardsLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature33
Cleric26
Human20
Soldier3
Cat2
Kithkin2
Angel1
Avatar1
Construct1
Elemental1
Incarnation1
Monk1
Nomad1
Phyrexian1
Rhino1
Sheep1
Spirit1
Vampire1
Party26
Land30
Nonbasic4
Basic26
Plains26
Artifact14
Construct1
Enchantment14
Aura1
Class1
Sheep1
Instant8
Sorcery3
Legends6
Historic17
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS4 COMBOS
Bracket 1
doesn’t raise the bracket
- Infinite damage
- Infinite lifegain
- Infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
- Infinite damage
- Infinite lifegain
- Infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
- Infinite damage
- Infinite lifegain
- Infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
- Infinite damage
- Infinite lifegain
- Infinite lifegain triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
36 cards not in the pool
NOT IN THE POOL · 36
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