MetaMox
COMMANDER · DECK
DECK $
$7,075.06
MYTHIC
23
RARE
50
UNCOMMON
16
COMMON
10
COMMAND1 CARD

Untagged

1 card
MAIN99 CARDS

Lands

35 cards
NAMECOSTTYPEPRICE

Interaction

9 cards

Removal

7 cards

Card Advantage

6 cards

Ramp

6 cards

Tutors

4 cards

Board Wipes

3 cards

Recovery

3 cards

Protection

2 cards

Untagged

38 cards
NAMECOSTTYPEPRICE
MONEY CARDS·72 CARDS·$5,653.34
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Lands

26 cards

Interaction

7 cards

Removal

5 cards

Card Advantage

6 cards

Ramp

4 cards

Tutors

3 cards

Board Wipes

3 cards

Recovery

2 cards

Protection

2 cards

Untagged

25 cards
NAMECOSTTYPEPRICE
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00611421731249566+
COLOR
W: 27 pipsU: 12 pipsB: 17 pipsR: 28 pipsG: 21 pipsC: 107 pips
TYPES
Land35
Nonbasic30
Basic5
Forest9
Island9
Mountain9
Plains9
Swamp9
Creature33
Human14
Warrior5
Vampire4
Angel3
Phyrexian3
Soldier3
Spirit3
Assassin2
Bird2
Cleric2
Hero2
Monk2
Praetor2
Wizard2
Ally1
Barbarian1
Citizen1
Elemental1
Elf1
God1
Kithkin1
Knight1
Kor1
Noble1
Pirate1
Rabbit1
Samurai1
Scout1
Tiefling1
Outlaws3
Party9
Instant10
Sorcery8
Enchantment7
Aura1
God1
Planeswalker5
Chandra3
Aminatou1
Zariel1
Artifact3
Legends34
Historic36
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 4 · Optimized
MASS LAND DENIAL · 1
NAMECOSTTYPEPRICE
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
IN THE LIST — COMMAND, COMPANION, MAIN13 COMBOS
Bracket 3
two-card combo, for six mana or less, pieces included
  • Infinite colored mana
  • Infinite creature tokens with haste
  • Infinite combat phases
  • Infinite creature ETB
  • Infinite lifegain
  • Infinite lifegain triggers
ALSO NEEDS
You control at least five legendary creatures that do not have summoning sickness.
An opponent cannot block creatures you control.
Bracket 3
two-card combo, for six mana or less, pieces included
  • Infinite creature tokens with haste
  • Infinite untap of permanents you control
  • Infinite colored mana
  • Infinite combat phases
  • Infinite creature ETB
  • Infinite mana permanents you control can produce
ALSO NEEDS
You control two additional creatures.
You control permanents that can produce at least .
Najeela, Derevi, and the additional creatures do not have summoning sickness.
An opponent is unable to block your creatures.
Bracket 3
two-card combo with a prerequisite, for six mana or less, pieces included
  • Infinite untap of creatures you control
  • Infinite mana creatures you control can produce
  • Infinite colored mana
  • Infinite combat phases
ALSO NEEDS
Creatures you control (including legendary creatures) can tap to produce at least .
Bracket 3
two-card combo with a prerequisite, for six mana or less, pieces included
  • Infinite colored mana
  • Infinite combat phases
  • Infinite untap of creatures you control
  • Infinite mana creatures you control can produce
ALSO NEEDS
You control at least five creatures that do not have summoning sickness.
Bracket 3
two-card combo, for six mana or less, pieces included
  • Infinite creature tokens with haste
  • Infinite combat phases
  • Infinite creature ETB
  • Infinite lifegain
  • Infinite lifegain triggers
ALSO NEEDS
You control four additional creatures.
All creatures you control do not have summoning sickness.
Opponents can not block and kill creatures you control.
Bracket 3
two-card combo with a prerequisite, for six mana or less, pieces included
  • Infinite combat phases
  • Infinite mana creatures you control can produce
  • Infinite untap of creatures you control
ALSO NEEDS
You control at least five creatures that can attack this turn.
An opponent is unable to block and kill your creatures.
Bracket 3
late two-card combo, for eight mana or less, pieces included
  • Infinite combat phases
  • Infinite creature tokens
ALSO NEEDS
You control at least one creature that can deal unblocked combat damage to an opponent.
You control lands capable of tapping for at least .
Bracket 3
late two-card combo, for eight mana or less, pieces included
  • Infinite combat phases
  • Infinite creature tokens
  • Infinite ETB
  • Infinite lifegain
  • Infinite lifegain triggers
ALSO NEEDS
Bear Umbra attached to Najeela.
Najeela does not have summoning sickness.
An opponent is unable to kill Najeela.
Lands you control can tap to produce at least .
Bracket 3
late two-card combo with a prerequisite, for eight mana or less, pieces included
  • Infinite combat damage
  • Infinite combat phases
  • Infinite mana creatures you control can produce
  • Infinite untap of creatures you control
  • Infinite mana lands you control can produce
  • Infinite untap of lands you control
ALSO NEEDS
Lands you control can tap to produce at least .
You control a creature that can attack this turn, and that cannot be blocked by an opponent.
Bracket 3
late two-card combo with a prerequisite, for eight mana or less, pieces included
  • Infinite combat phases
ALSO NEEDS
You control an additional creature.
An additional creature does not have summoning sickness.
Bear Umbra attached to that additional creature you control.
You control lands that can tap to produce at least .
An opponent is unable to block and kill creatures you control.
Bracket 3
late two-card combo, for eight mana or less, pieces included
  • Infinite colored mana
  • Infinite combat phases
ALSO NEEDS
You have a way to give Selvala vigilance.
You control a creature with power 6 or greater.
Bracket 3
late two-card combo with a prerequisite, for eight mana or less, pieces included
  • Infinite colored mana
  • Infinite combat phases
  • Infinite untap of creatures you control
  • Infinite mana creatures you control can produce
ALSO NEEDS
Selvala does not have summoning sickness.
You control a creature with power seven or greater.
Bracket 3
locks the table
  • Reduce the toughness of creatures opponents control to 0
  • Creatures opponents control die upon entering
  • Lock
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