COMMANDER · DECK
Instant and Sorcery Combo-Budget
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
17 cardsEnchantment
3 cardsArtifact
9 cardsSorcery
15 cardsInstant
13 cardsLand
4 cardsMONEY CARDS·17 CARDS·$118.50
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Creature
9 cardsEnchantment
2 cardsArtifact
2 cardsSorcery
3 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land40
Nonbasic2
Basic38
Island19
Mountain19
Creature18
Wizard8
Dragon3
Human3
Demon2
Devil2
Dwarf2
Horror2
Avatar1
Hellion1
Noble1
Phyrexian1
Shaman1
Surrakar1
Vedalken1
Weird1
Party8
Sorcery16
Instant13
Artifact9
Enchantment4
Aura1
Planeswalker2
Jaya2
Legends12
Historic19
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Infinite draw triggers
- Infinite card draw
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite damage
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
20 cards not in the pool
NOT IN THE POOL · 20
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