COMMANDER · DECK
Digital Kenway
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
26 cardsEnchantment
12 cardsArtifact
11 cardsSorcery
7 cardsInstant
7 cardsLand
36 cardsMONEY CARDS·36 CARDS·$364.07
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Creature
9 cardsEnchantment
7 cardsArtifact
3 cardsSorcery
4 cardsInstant
2 cardsLand
11 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic27
Basic10
Island9
Mountain4
Swamp4
Lair1
Planet1
Vehicle1
Creature27
Pirate25
Human16
Orc4
Assassin3
Siren2
Artificer1
Fish1
Ogre1
Scout1
Shapeshifter1
Spirit1
Vampire1
Wizard1
Outlaws25
Party1
Artifact13
Vehicle9
Enchantment12
Aura1
Instant7
Sorcery7
Legends19
Historic28
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
IN THE LIST — COMMAND, COMPANION, MAIN1 COMBO
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
- Win the game at the beginning of your next upkeep
ALSO NEEDS
You control at least ten lands.
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 32 cards not in the pool
BANNED · 1
NOT IN THE POOL · 32
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