MetaMox
COMMANDER · DECK
DECK $
$3,164.73
MYTHIC
8
RARE
39
UNCOMMON
17
COMMON
36
COMMAND1 CARD

Untagged

1 card
MAIN99 CARDS

Lands

38 cards

Card Advantage

17 cards

Ramp

14 cards

Interaction

13 cards

Removal

7 cards

Tutors

3 cards

Board Wipes

2 cards

Protection

1 card
NAMECOSTTYPEPRICE

Recovery

1 card

Untagged

17 cards
MONEY CARDS·59 CARDS·$2,520.71
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Lands

17 cards

Card Advantage

11 cards

Ramp

9 cards

Interaction

11 cards

Removal

5 cards

Tutors

3 cards

Board Wipes

2 cards

Protection

1 card
NAMECOSTTYPEPRICE

Recovery

1 card

Untagged

11 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
001412121131043516+
COLOR
U: 21 pipsR: 34.5 pipsG: 7.5 pipsC: 85 pips
TYPES
Land39
Nonbasic24
Basic15
Island12
Forest11
Mountain10
Instant23
Sorcery17
Creature12
Wizard6
Human4
Otter2
Shaman2
Citizen1
Dwarf1
Elemental1
God1
Halfling1
Hero1
Monkey1
Mutant1
Pirate1
Ral1
Outlaws1
Party6
Artifact8
God1
Enchantment2
Planeswalker2
Ral2
Human1
Wizard1
Legends7
Historic13
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 4 · Optimized
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS3 COMBOS
IN THE LIST — COMMAND, COMPANION, MAIN3 COMBOS
Bracket 3
late two-card combo with a prerequisite, for eight mana or less, pieces included
  • Infinite artifact ETB
  • Infinite artifact LTB
  • Infinite artifact sacrifice triggers
  • Infinite artifact tokens
  • Infinite colored mana
  • Infinite power for any creature
  • Infinite magecraft triggers
  • Infinite Treasure tokens
ALSO NEEDS
You have cast your commander from your command zone this game.
An additional instant or sorcery in hand with the mana to cast it, or an opponent has cast an as of yet unresolved instant or sorcery spell.
Bracket 3
late two-card combo with a prerequisite, for eight mana or less, pieces included
  • Infinite card draw
  • Near-infinite magecraft triggers
ALSO NEEDS
You have cast your commander from your command zone this game.
An additional instant or sorcery in hand with the mana to cast it, or an opponent has cast an as of yet unresolved instant or sorcery spell.
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
  • Infinite draw triggers for all players
  • Infinite looting for all players
  • Near-infinite magecraft triggers
  • Near-infinite storm count
ALSO NEEDS
You have at least six additional cards in your graveyard, plus an additional six cards between your hand and/or graveyard.
An opponent has at least six cards in hand.
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