MetaMox
COMMANDER · DECK
2022-09-21
DECK $
$546.16
MYTHIC
3
RARE
41
UNCOMMON
22
COMMON
34
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

4 cards

Creature

17 cards

Enchantment

13 cards

Artifact

9 cards

Sorcery

7 cards

Instant

17 cards

Land

8 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00161202193544536+
COLOR
W: 38.5 pipsU: 38.5 pipsC: 95 pips
TYPES
Land32
Nonbasic6
Basic26
Island15
Plains15
Creature18
Human11
Wizard6
Soldier4
Cleric3
Advisor1
Angel1
Archon1
Bird1
Elephant1
Faerie1
Hippogriff1
Spirit1
Party9
Instant17
Enchantment13
Artifact10
Human1
Soldier1
Sorcery7
Planeswalker4
Teferi2
Dovin1
Narset1
Legends8
Historic18
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
COMBOS13 COMBOS
Bracket 4
mass land denial
  • Opponents can only play lands exiled by Omen Machine
  • Players can't draw cards
  • Lock
  • Mass Land Denial
Bracket 4
mass land denial
  • Opponents can only play lands exiled by Omen Machine
  • Players can't draw cards
  • Lock
  • Mass Land Denial
Bracket 3
locks the table
  • Opponents can only cast the remaining spells in their hand
  • Lock
Bracket 3
locks the table
  • All spells opponents cast using Omen Machine are countered
  • Players can't draw cards
  • Lock
Bracket 3
locks the table
  • Opponents can't cast spells
  • Lock
Bracket 3
locks the table
  • Counter all spells opponents cast that are created by Knowledge Pool
  • Exile all spells players cast from their hands
  • Lock
Bracket 3
locks the table
  • Exile all noncreature spells players cast from their hand
  • Players can only cast one noncreature spell per turn
  • Lock
Bracket 3
locks the table
  • Exile all spells players cast from their hand
  • Players can only cast one spell per turn
  • Lock
Bracket 3
locks the table
  • Lock
  • Exile all spells opponents cast from their hands
Bracket 3
locks the table
  • Exile all spells players cast from their hand
  • Players can only cast one spell per turn
  • Lock
Bracket 3
locks the table
  • Exile all spells opponents cast from their hands
  • Lock
Bracket 1
doesn’t raise the bracket
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Win the game
Group
Color
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