COMMANDER · DECK
aristocrat
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
36 cardsEnchantment
6 cardsArtifact
9 cardsSorcery
7 cardsInstant
7 cardsLand
17 cardsMONEY CARDS·34 CARDS·$350.34
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Creature
10 cardsEnchantment
3 cardsArtifact
8 cardsSorcery
2 cardsInstant
2 cardsLand
9 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature37
Human8
Zombie5
Vampire4
Wizard4
Horror3
Phyrexian3
Rogue3
Knight2
Rat2
Thopter2
Ally1
Assassin1
Citizen1
Cleric1
Dwarf1
Eldrazi1
Elf1
Goblin1
Golem1
Imp1
Insect1
Minion1
Nightmare1
Noble1
Rebel1
Scorpion1
Shaman1
Skeleton1
Soldier1
Spirit1
Thrull1
Warlock1
Warrior1
Outlaws5
Party9
Land34
Nonbasic16
Basic18
Swamp19
Artifact13
Equipment3
Thopter2
Golem1
Insect1
Instant8
Sorcery7
Enchantment6
Aura1
Background1
Legends11
Historic23
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 22 cards not in the pool
BANNED · 1
NOT IN THE POOL · 22
Comments · 0
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