COMMANDER · DECK
neXt evolution
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
29 cardsEnchantment
5 cardsArtifact
2 cardsSorcery
12 cardsInstant
13 cardsLand
38 cardsMONEY CARDS·49 CARDS·$284.94
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Creature
12 cardsEnchantment
1 cardArtifact
2 cardsSorcery
7 cardsInstant
8 cardsLand
19 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic26
Basic12
Forest8
Island8
Swamp8
Creature30
Beast8
Nightmare6
Bird4
Elemental3
Rogue3
Horror2
Aetherborn1
Bat1
Dragon1
Druid1
Elf1
Elk1
Faerie1
Frog1
Leviathan1
Octopus1
Ooze1
Shaman1
Snake1
Spider1
Squirrel1
Troll1
Warrior1
Wizard1
Zombie1
Outlaws3
Party5
Instant13
Sorcery13
Arcane1
Enchantment6
Aura5
Horror1
Artifact3
Equipment2
Bird1
Legends7
Historic10
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
20 cards not in the pool
NOT IN THE POOL · 20
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