MetaMox
COMMANDER · DECK

Malcolm Kediss

Bracket 3 · Upgraded
2021-05-27
ONLY 96 CARDS
DECK $
$242.66
MYTHIC
9
RARE
51
UNCOMMON
22
COMMON
11
COMMAND2 CARDS
MAIN94 CARDS

Planeswalker

2 cards

Creature

34 cards
NAMECOSTPRICE

Enchantment

12 cards

Artifact

17 cards

Sorcery

14 cards

Instant

4 cards

Land

11 cards
MONEY CARDS·46 CARDS·$178.03
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Planeswalker

1 card

Creature

13 cards

Enchantment

9 cards

Artifact

11 cards

Sorcery

4 cards

Instant

4 cards

Land

4 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, for four mana or less, pieces included
  • Glint-Horn Buccaneer + Ophidian Eye: arguably two-card combo, for six mana or less, pieces included
  • Malcolm, Keen-Eyed Navigator + Glint-Horn Buccaneer: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
CEDH
Not cEDH
  • No game changers, and nothing names it cEDH
CURVE
007115220322410576+
COLOR
U: 39 pipsR: 61 pipsC: 182 pips
TYPES
Creature36
Pirate20
Human11
Dragon4
Orc3
Wizard3
Elemental2
Goblin2
Incarnation2
Shapeshifter2
Siren2
Artificer1
Berserker1
Dinosaur1
Djinn1
Dwarf1
Elder1
Golem1
Lizard1
Minotaur1
Ogre1
Rogue1
Salamander1
Shaman1
Vedalken1
Outlaws21
Party4
Artifact20
Equipment7
Book1
Golem1
Enchantment14
Aura6
Curse1
Sorcery14
Land13
Nonbasic13
Equipment1
Rogue1
Shapeshifter1
Instant5
Planeswalker2
Jeska1
Saheeli1
Legends16
Historic34
LAND PROBABILITY
11 LANDS · 94 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 467.5%
TURN 593.5%
TURN 699.1%
TURN 799.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 2 · late two-card combo, for eight mana or less, pieces includedNear-infinite damageNear-infinite self-discard triggersNear-infinite draw triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Group
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