COMMANDER · DECK
General Tazri, Invasion Leader
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
24 cardsEnchantment
4 cardsSorcery
11 cardsInstant
20 cardsLand
40 cardsMAYBE46 CARDS
Creature
10 cardsEnchantment
11 cardsArtifact
1 cardSorcery
5 cardsInstant
13 cardsLand
6 cardsMONEY CARDS·30 CARDS·$127.69
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Creature
8 cardsEnchantment
7 cardsSorcery
3 cardsInstant
7 cardsLand
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land40
Nonbasic24
Basic16
Forest4
Island4
Plains4
Mountain3
Cave1
Swamp1
Creature25
Ally21
Human20
Warrior5
Noble3
Peasant2
Rebel2
Rogue2
Scout2
Avatar1
Bird1
Bison1
Cat1
Dragon1
Druid1
Elder1
Monk1
Serpent1
Spirit1
Turtle1
Outlaws2
Party7
Instant20
Lesson19
Sorcery11
Lesson10
Enchantment4
Legends20
Historic20
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
5 cards not in the pool
NOT IN THE POOL · 5
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