COMMANDER · DECK
Mill to the Hills
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
35 cardsEnchantment
6 cardsArtifact
3 cardsSorcery
10 cardsInstant
7 cardsLand
38 cardsMONEY CARDS·8 CARDS·$34.53
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Creature
5 cardsEnchantment
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic12
Basic26
Island9
Swamp9
Forest8
Creature36
Human6
Warrior4
Wizard4
Zombie4
Bird3
Elf3
Rat3
Rogue3
Snake3
Adventure2
Druid2
Elemental2
Knight2
Merfolk2
Nightmare2
Scout2
Skeleton2
Warlock2
Archer1
Avatar1
Beast1
Demon1
Dog1
Dragon1
Faerie1
Ooze1
Raccoon1
Squirrel1
Vampire1
Vedalken1
Wall1
Outlaws5
Party11
Sorcery12
Adventure2
Merfolk1
Nightmare1
Wizard1
Instant7
Enchantment6
Aura1
Curse1
Saga1
Artifact3
Legends4
Historic8
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Legal
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