COMMANDER · DECK
Maralen, Rubick Ascended
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
28 cardsEnchantment
10 cardsArtifact
5 cardsSorcery
8 cardsInstant
12 cardsLand
11 cardsMONEY CARDS·12 CARDS·$72.51
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Creature
5 cardsEnchantment
2 cardsSorcery
3 cardsInstant
1 cardLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land34
Nonbasic8
Basic26
Island9
Swamp9
Forest8
Creature29
Elf12
Faerie12
Druid6
Rogue6
Wizard3
Assassin2
Scout2
Shapeshifter2
Warrior2
Adventure1
Advisor1
Archer1
Giant1
Knight1
Noble1
Plant1
Specter1
Treefolk1
Changeling2
Outlaws8
Party11
Instant13
Adventure1
Faerie1
Rogue1
Enchantment10
Aura4
Saga2
Elf1
Sorcery9
Elf2
Druid1
Artifact5
Equipment1
Planeswalker2
Oko1
Vivien1
Legends5
Historic11
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 4
infinite extra turns
- Infinite turns
- Lock
ALSO NEEDS
Extra Turn Spell - GY on Resolution
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
3 cards not in the pool
NOT IN THE POOL · 3
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