COMMANDER · DECK
Hoping to Mill
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
24 cardsEnchantment
12 cardsArtifact
8 cardsSorcery
5 cardsInstant
12 cardsLand
38 cardsMONEY CARDS·41 CARDS·$182.65
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Creature
15 cardsEnchantment
9 cardsArtifact
6 cardsSorcery
3 cardsInstant
5 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic16
Basic22
Plains15
Island9
Town3
Adventure1
Creature25
Human9
Cleric8
Angel6
Soldier3
Spirit2
Bird1
Boar1
Cat1
Crab1
Elk1
Monk1
Mutant1
Nightmare1
Ninja1
Noble1
Ox1
Phyrexian1
Rhino1
Scout1
Shapeshifter1
Sheep1
Turtle1
Villain1
Wizard1
Party9
Enchantment14
Aura3
Class1
Nightmare1
Sheep1
Instant12
Artifact8
Equipment2
Sorcery6
Adventure1
Town1
Legends14
Historic17
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS3 COMBOS
Bracket 1
doesn’t raise the bracket
- Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
- Infinite mill
Bracket 1
doesn’t raise the bracket
- Infinite mill for target opponent
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
9 cards not in the pool
NOT IN THE POOL · 9
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