COMMANDER · DECK
PCMF But For My Friends
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
27 cardsEnchantment
8 cardsArtifact
12 cardsSorcery
14 cardsInstant
5 cardsLand
25 cardsMONEY CARDS·55 CARDS·$501.18
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Creature
14 cardsEnchantment
6 cardsArtifact
7 cardsSorcery
12 cardsInstant
5 cardsLand
11 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land33
Nonbasic24
Basic9
Swamp29
Forest5
Island5
Mountain5
Plains5
Creature28
Human7
Vampire4
Assassin3
Elf3
Robot3
Knight2
Noble2
Vehicle2
Warlock2
Warrior2
Zombie2
Advisor1
Ally1
Cleric1
Djinn1
Dragon1
Druid1
Elemental1
Glimmer1
Goblin1
Hero1
Insect1
Minotaur1
Monk1
Mutant1
Ninja1
Ogre1
Phyrexian1
Saproling1
Snake1
Sphinx1
Tyranid1
Outlaws5
Party3
Artifact15
Equipment4
Robot3
Vehicle2
Ninja1
Sorcery15
Vampire1
Warlock1
Enchantment9
Aura1
Glimmer1
Snake1
Instant6
Legends18
Historic31
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS12 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite combat phases
- Infinite damage
- Infinite magecraft triggers
- Infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite combat phases
- Near-infinite untap of creatures and lands you control
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite +1/+1 counters on a creature
- Near-infinite combat damage
- Near-infinite combat phases
- Near-infinite self-discard triggers
- Near-infinite untap of permanents you control
- Near-infinite mana permanents you control can produce
Bracket 1
doesn’t raise the bracket
- Infinite draw triggers
- Near-infinite combat phases
- Near-infinite untap of creatures and lands you control
- Infinite card draw
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite +1/+1 counters on a creature
- Near-infinite combat damage
- Near-infinite combat phases
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite self-discard triggers
- Near-infinite untap of permanents you control
- Near-infinite mana permanents you control can produce
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite damage
- Infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
- Infinite damage
- Infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
- Infinite combat phases
- Infinite red mana
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards, commander banned as a commander
BANNED · 2
BANNED AS A COMMANDER · 1
CEDH
Not cEDH
- 6 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 32 cards not in the pool
BANNED · 1
NOT IN THE POOL · 32
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