COMMANDER · DECK
zur the enchanter
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
6 cardsEnchantment
26 cardsArtifact
9 cardsSorcery
4 cardsInstant
17 cardsLand
37 cardsMONEY CARDS·29 CARDS·$193.83
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Creature
3 cardsEnchantment
8 cardsArtifact
7 cardsSorcery
1 cardInstant
6 cardsLand
12 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic12
Basic25
Island10
Swamp10
Plains7
Enchantment27
Aura17
Background1
Spirit1
Instant17
Artifact9
Creature7
Human5
Wizard3
Cleric2
Druid1
Monk1
Otter1
Spirit1
Party5
Sorcery4
Legends2
Historic11
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 3
locks the table
- You can't lose the game due to having 0 or less life
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 26 cards not in the pool
BANNED · 2
NOT IN THE POOL · 26
Comments · 0
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