MetaMox
COMMANDER · DECK
@BolasMom · 2026-10-06
DECK $
$736.93
MYTHIC
11
RARE
53
UNCOMMON
17
COMMON
19
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

21 cards

Enchantment

8 cards

Artifact

25 cards

Sorcery

4 cards

Instant

11 cards

Land

30 cards
MONEY CARDS·64 CARDS·$578.74
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Creature

17 cards

Enchantment

8 cards

Artifact

19 cards

Sorcery

4 cards

Instant

8 cards

Land

8 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00711722031345576+
COLOR
W: 25 pipsU: 24 pipsB: 29 pipsC: 154 pips
TYPES
Land30
Nonbasic19
Basic11
Island4
Swamp4
Plains3
Adventure1
Town1
Artifact26
Equipment17
Construct1
Creature22
Human7
Ninja6
Rogue4
Assassin2
Demon2
Knight2
Vampire2
Zombie2
Azra1
Cat1
Construct1
Elemental1
Elf1
Glimmer1
Merfolk1
Rat1
Saga1
Samurai1
Shaman1
Sphinx1
Spirit1
Tiefling1
Warlock1
Outlaws7
Party4
Enchantment11
Aura1
Cat1
Class1
Glimmer1
Knight1
Saga1
Instant11
Sorcery5
Adventure1
Town1
Legends19
Historic38
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
COMMANDER BRACKET
Bracket 4 · Optimized
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS12 COMBOS
Bracket 4
infinite extra turns
  • Infinite turns
  • Lock
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
  • Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
  • Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
  • Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
  • Infinite lifeloss for target opponent
Group
Color
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