COMMANDER · DECK
2021-08-02
101 CARDS (LIMIT 100)
DECK $
$1,205.31
MYTHIC
17
RARE
59
UNCOMMON
26
COMMON
28
COMMAND1 CARD
Creature
1 cardMAIN100 CARDS
Planeswalker
1 cardCreature
26 cardsEnchantment
9 cardsArtifact
13 cardsInstant
13 cardsLand
24 cardsSIDEBOARD29 CARDS
Planeswalker
1 cardCreature
15 cardsEnchantment
6 cardsArtifact
5 cardsInstant
2 cardsMAYBE4 CARDS
Creature
1 cardArtifact
3 cardsMONEY CARDS·69 CARDS·$946.12
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Planeswalker
2 cardsCreature
20 cardsEnchantment
7 cardsArtifact
14 cardsInstant
13 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Brago, King Eternal + Strionic Resonator: two-card combo, for six mana or less, pieces included
- Azor, the Lawbringer + Deadeye Navigator: locks the table
- Azor, the Lawbringer + Soulherder: locks the table
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Brago, King Eternal + Strionic Resonator — Bracket 3, two-card combo, for six mana or less, pieces included
- Azor, the Lawbringer + Deadeye Navigator — Bracket 3, locks the table
- Azor, the Lawbringer + Soulherder — Bracket 3, locks the table
- Azor, the Lawbringer + Teleportation Circle — Bracket 3, locks the table
- Azor, the Lawbringer + Thassa, Deep-Dwelling — Bracket 3, locks the table
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
5 banned cards
BANNED · 5
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
4 banned cards, 26 cards not in the pool
BANNED · 4
NOT IN THE POOL · 26
CURVE
COLOR
TYPES
Land38
Nonbasic22
Basic16
Plains13
Island10
Saga1
Urza's1
Creature27
Human10
Wizard6
Elemental3
Spirit3
Angel2
Noble2
Soldier2
Artificer1
Avatar1
Drake1
Faerie1
Giant1
God1
Incarnation1
Jellyfish1
Phyrexian1
Praetor1
Rhino1
Rogue1
Scout1
Wall1
Outlaws1
Party7
Artifact13
Equipment1
Vehicle1
Instant13
Enchantment11
Aura2
Saga2
God1
Urza's1
Planeswalker1
Legends9
Historic23
LAND PROBABILITY
38 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.5%
TURN 537.4%
TURN 659.5%
TURN 776.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Infinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite storm countInfinite blue manaInfinite untap of lands you control
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite blinking of nonland permanentsInfinite creature ETBInfinite creature LTBInfinite mana artifacts you control can produce
Infinite creature LTBInfinite creature ETBInfinite storm countInfinite mana lands you control can produceInfinite blue manaInfinite untap of lands you control
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