COMMANDER · DECK
X Codie with Secret Zedruu
Bracket 3 · Upgraded2021-08-19
DECK $
$445.77
MYTHIC
4
RARE
46
UNCOMMON
16
COMMON
30
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
10 cardsEnchantment
18 cardsArtifact
7 cardsSorcery
20 cardsInstant
8 cardsLand
23 cardsMONEY CARDS·46 CARDS·$338.97
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Creature
5 cardsEnchantment
10 cardsArtifact
4 cardsSorcery
9 cardsInstant
6 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Nikya of the Old Ways + Assault Suit: locks the table
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Nikya of the Old Ways + Assault Suit — Bracket 3, locks the table
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 32 cards not in the pool
BANNED · 1
NOT IN THE POOL · 32
CURVE
COLOR
TYPES
Land36
Nonbasic18
Basic18
Forest11
Island8
Mountain6
Swamp6
Plains5
Sorcery22
Human1
Wizard1
Enchantment18
Aura2
Curse2
Creature11
Human4
Construct2
Rogue2
Archon1
Book1
Centaur1
Druid1
Goblin1
Imp1
Minotaur1
Monk1
Shaman1
Wizard1
Outlaws2
Party3
Artifact9
Construct2
Book1
Equipment1
Instant8
Legends9
Historic17
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Target opponent loses the game at the beginning of their next upkeep
Target opponent loses the game at the beginning of their next upkeep
Target opponent loses the game at the beginning of their next upkeep
Bracket 3 · locks the tablePlayers can't cast noncreature spells during their turnPlayers can't cast sorcery spellsLock
Target opponent loses the game at the beginning of their next upkeep
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