COMMANDER · DECK
The Fantastic Four
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
30 cardsEnchantment
3 cardsArtifact
7 cardsSorcery
8 cardsInstant
12 cardsLand
35 cardsMONEY CARDS·25 CARDS·$69.10
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Creature
5 cardsArtifact
5 cardsSorcery
3 cardsInstant
7 cardsLand
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land39
Nonbasic31
Basic8
Forest6
Plains6
Island5
Mountain5
Creature31
Human17
Hero14
Wall5
Scientist4
Noble2
Plant2
Robot2
Scout2
Artificer1
Cleric1
Dragon1
Druid1
Elder1
Golem1
Inhuman1
Mutant1
Orc1
Ranger1
Shapeshifter1
Soldier1
Thopter1
Treefolk1
Villain1
Party1
Artifact12
Equipment2
Robot2
Scout2
Golem1
Thopter1
Wall1
Instant12
Sorcery8
Enchantment3
Legends20
Historic31
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
27 cards not in the pool
NOT IN THE POOL · 27
Comments · 0
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