MetaMox
COMMANDER · DECK
@Sl4yer · 2022-02-12
Jodah, Archmage Eternal
DECK $
$910.60
MYTHIC
13
RARE
25
UNCOMMON
20
COMMON
42
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

2 cards

Creature

22 cards

Enchantment

4 cards

Artifact

8 cards

Sorcery

19 cards

Instant

10 cards

Land

15 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
1091212163445596+
COLOR
W: 2 pipsU: 33 pipsB: 14.5 pipsR: 6 pipsG: 28.5 pipsC: 125 pips
TYPES
Land34
Nonbasic10
Basic24
Island9
Forest8
Mountain5
Swamp5
Plains4
Creature23
Human5
Phyrexian4
Elf3
Shaman3
Druid2
Praetor2
Snake2
Spirit2
Wizard2
Cleric1
Demon1
Dryad1
Elemental1
Elk1
Golem1
Hag1
Illusion1
Minion1
Ninja1
Noble1
Nymph1
Scout1
Sphinx1
Whale1
Party3
Sorcery19
Arcane1
Instant11
Artifact9
Equipment1
Golem1
Phyrexian1
Enchantment6
Dryad1
Elemental1
Nymph1
Planeswalker2
Jace1
Kiora1
Legends12
Historic21
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 4 · Optimized
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS8 COMBOS
Bracket 4
infinite extra turns
  • Infinite turns
  • Lock
Bracket 4
infinite extra turns
  • Infinite turns
  • Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite ETB
  • Infinite LTB
  • Infinite mana lands you control can produce
  • Infinite storm count
  • Infinite untap of lands you control
Bracket 1
doesn’t raise the bracket
  • Infinite ETB
  • Infinite LTB
  • Infinite mana lands you control can produce
  • Infinite storm count
Bracket 1
doesn’t raise the bracket
  • Infinite ETB
  • Infinite LTB
  • Infinite mana lands you control can produce
  • Infinite untap of lands you control
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
  • Near-infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifeloss
  • Near-infinite mill
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Group
Color
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