COMMANDER · DECK
solemnity(zur the enchanter))
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
18 cardsEnchantment
29 cardsArtifact
5 cardsSorcery
5 cardsInstant
4 cardsBattle
1 cardLand
37 cardsMAYBE1 CARD
Enchantment
1 cardMONEY CARDS·35 CARDS·$149.74
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Creature
11 cardsEnchantment
16 cardsArtifact
2 cardsSorcery
1 cardInstant
2 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic7
Basic30
Island10
Plains10
Swamp10
Enchantment33
Aura6
Avatar2
Horror2
Demigod1
Creature20
Wizard4
Human3
Zombie3
Avatar2
Faerie2
Horror2
Angel1
Archon1
Assassin1
Beast1
Construct1
Demigod1
Dinosaur1
Illusion1
Kraken1
Noble1
Phyrexian1
Siege1
Snake1
Spirit1
Vampire1
Wall1
Wurm1
Outlaws1
Party4
Artifact7
Construct1
Phyrexian1
Wall1
Sorcery5
Instant4
Battle1
Human1
Noble1
Siege1
Legends5
Historic12
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS5 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- You can't lose the game due to having 0 or less life
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- You are unable to lose the game due to damage or lifeloss
- Lock
Bracket 3
locks the table
- Counter all spells opponents cast
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
41 cards not in the pool
NOT IN THE POOL · 41
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