MetaMox
COMMANDER · DECK
@stereo · 2020-04-26
Angus Mackenzie
DECK $
$3,767.69
MYTHIC
24
RARE
108
UNCOMMON
35
COMMON
38
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

2 cards

Creature

16 cards

Enchantment

21 cards

Artifact

5 cards

Sorcery

8 cards

Instant

13 cards

Land

34 cards
MAYBE105 CARDS

Planeswalker

4 cards

Creature

17 cards

Enchantment

40 cards
NAMECOSTPRICE

Artifact

3 cards

Sorcery

5 cards

Instant

24 cards

Land

12 cards
MONEY CARDS·119 CARDS·$2,998.99
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Planeswalker

2 cards

Creature

22 cards

Enchantment

44 cards
NAMECOSTPRICE

Artifact

7 cards

Sorcery

8 cards

Instant

23 cards

Land

28 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
10512121339413536+
COLOR
W: 38 pipsU: 21 pipsG: 25 pipsC: 123 pips
TYPES
Land34
Nonbasic16
Basic18
Forest7
Island7
Plains7
Enchantment25
Aura2
Nymph2
Dryad1
God1
Human1
Creature17
Human9
Wizard4
Nymph2
Advisor1
Angel1
Archon1
Centaur1
Cleric1
Druid1
Dryad1
God1
Illusion1
Shaman1
Spirit1
Warrior1
Party6
Instant13
Sorcery8
Artifact5
Planeswalker2
Calix1
Legends9
Historic14
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 4 · Optimized
MASS LAND DENIAL · 0
None
COMBOS8 COMBOS
IN THE LIST — COMMAND, COMPANION, MAIN2 COMBOS
Bracket 4
mass land denial
  • Gain control of all permanents
  • Mass Land Denial
Bracket 3
early two-card combo with a prerequisite, for four mana or less, pieces included
  • Infinite magecraft triggers
  • Infinite mana nonland permanents you control can produce
  • Infinite storm count
  • Infinite untap of nonland permanents you control
NEEDS A MAYBE CARD — SWAP IT IN6 COMBOS
Bracket 4
mass land denial
  • Destroy all permanents opponents control
  • Mass Land Denial
Bracket 4
mass land denial
  • Destroy all permanents with mana value 0
  • Destroy all permanents with mana value 0 upon entering
  • Mass Land Denial
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • You are unable to lose the game due to damage or lifeloss
  • Lock
Bracket 3
locks the table
  • Players can't draw cards
  • Lock
  • Opponents can only cast the remaining spells in their hand
Bracket 3
locks the table
  • You can't lose the game due to having 0 or less life
  • Lock
Group
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