COMMANDER · DECK
Who Needs Friends
2016-02-11
NO COMMANDER
DECK $
$347.61
MYTHIC
4
RARE
39
UNCOMMON
22
COMMON
36
MAIN100 CARDS
Planeswalker
1 cardsCreature
11 cardsEnchantment
10 cardsArtifact
25 cardsSorcery
11 cardsInstant
7 cardsLand
7 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·35 CARDS·$263.53
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Creature
5 cardsEnchantment
8 cardsArtifact
13 cardsSorcery
2 cardsInstant
2 cardsLand
5 cardsCURVE
COLOR
TYPES
Land35
Nonbasic6
Basic29
Mountain29
Artifact30
Equipment7
Construct2
Golem2
Angel1
Creature11
Construct2
Golem2
Human2
Angel1
Berserker1
Dragon1
Elemental1
Incarnation1
Minotaur1
Rogue1
Wizard1
Outlaws1
Party2
Enchantment11
Aura1
Curse1
Sorcery11
Instant7
Arcane1
Planeswalker1
Chandra1
Legends5
Historic34
LAND PROBABILITY
35 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.9%
TURN 543.6%
TURN 666.2%
TURN 781.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Near-infinite damage to all players
Infinite magecraft triggersInfinite red manaInfinite storm count
Each opponent loses the game
Near-infinite damageTarget opponent loses the game
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Infinite damage
Infinite damage
Infinite damage