MetaMox
COMMANDER · DECK

Kraj

Bracket 4 · Optimized
2021-02-21
Experiment Kraj
DECK $
$532.75
MYTHIC
6
RARE
35
UNCOMMON
21
COMMON
38
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Creature

38 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

6 cards

Sorcery

4 cards

Instant

11 cards

Land

16 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Experiment Kraj + Sage of Hours + Pili-Pala: infinite extra turns
  • 2 game changers — Brackets 1 and 2 allow none
  • one extra-turn card — fine from Bracket 2 up
  • Freed from the Real + Gyre Engineer: arguably two-card combo, for six mana or less, pieces included
  • Umbral Mantle + Gyre Sage: arguably two-card combo, for six mana or less, pieces included
  • and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS · 7
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
  • 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
00612421831144516+
COLOR
U: 39.5 pipsG: 46.5 pipsC: 95 pips
TYPES
Creature39
Druid10
Human9
Wizard9
Elf8
Mutant6
Elemental3
Ooze3
Faerie2
Shapeshifter2
Vedalken2
Crab1
Demigod1
Frog1
Horror1
Merfolk1
Ouphe1
Plant1
Rogue1
Scarecrow1
Shaman1
Snake1
Worm1
Outlaws1
Party10
Land35
Nonbasic14
Basic21
Forest12
Island12
Instant11
Artifact7
Equipment3
Scarecrow1
Enchantment7
Aura1
Demigod1
Sorcery4
Arcane1
Legends7
Historic12
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS37 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite green mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana lands you control can produce
Infinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite blue manaInfinite green manaPut most creature cards from your library onto the battlefield
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana lands you control can produceInfinite untap of lands you control
Infinite mana lands you control can produceInfinite untap of lands you control
Infinite mana lands you control can produceInfinite untap of lands you control
Infinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Infinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Infinite green manaInfinite proliferate
Infinitely large creature until end of turnPut most creature cards from your library onto the battlefieldInfinite mana lands you control can produceInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana lands you control can produceInfinite untap of lands you control
Infinite green manaInfinite +1/+1 counters on creatures you control
Infinite green manaInfinite proliferate
Infinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Infinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Infinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Infinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Infinite colored manaInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you controlInfinite untap of lands you control
Infinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Infinite mana lands you control can produceInfinite +1/+1 counters on creatures you controlInfinite untap of lands you control
Infinite mana lands you control can produceInfinite +1/+1 counters on creatures you controlInfinite untap of lands you control
Infinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Infinite colored manaInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you controlInfinite untap of lands you control
Infinitely large creature until end of turnInfinite green manaInfinite blue manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinitely large creature until end of turnInfinite blue manaInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Infinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Infinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Infinite mana lands you control can produceInfinite +1/+1 counters on creatures you controlInfinite untap of lands you control
Infinitely large creature until end of turn
Infinite blue manaInfinite mana a specific creature can producePut most creature cards from your library onto the battlefield
ADDITIONAL REQUIREMENTS
Mana Dork or Mana Dork Creator
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana lands you control can produce
Group
Color
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