COMMANDER · DECK
rogues
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
30 cardsEnchantment
8 cardsArtifact
16 cardsSorcery
5 cardsInstant
5 cardsLand
8 cardsMONEY CARDS·35 CARDS·$176.52
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Creature
13 cardsEnchantment
5 cardsArtifact
7 cardsSorcery
4 cardsInstant
3 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic6
Basic29
Island15
Swamp14
Creature31
Rogue27
Merfolk7
Human6
Goblin3
Vampire3
Elf2
Shapeshifter2
Construct1
Demon1
Kor1
Octopus1
Phyrexian1
Snake1
Sphinx1
Spirit1
Tiefling1
Wizard1
Changeling1
Outlaws27
Party28
Artifact17
Equipment8
Construct1
Rogue1
Enchantment8
Aura2
Class1
Instant5
Sorcery5
Rogue2
Legends8
Historic24
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS1 COMBO
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite mill
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite lifeloss
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
29 cards not in the pool
NOT IN THE POOL · 29
+ 49 CARDS NOT IN PRECON
+ Access Tunnel+ Adaptive Automaton+ Aqueous Form+ Bloodchief Ascension+ Bojuka Bog+ Call of the Ring+ Cephalid Facetaker+ Cloak and Dagger+ Collector's Vault+ Counterspell+ Dark Ritual+ Earwig Squad+ Ghostly Pilferer+ Go for the Throat+ Grim Hireling+ Inkfathom Witch+ Kindred Dominance+ Knowledge Exploitation+ Krydle of Baldur's Gate+ Looter il-Kor+ Maddening Cacophony+ Maze of Ith+ Memory Plunder+ Mercurial Spelldancer+ Midnight Clock+ Mind Carver+ Mindcrank+ Negate+ Nighthawk Scavenger+ Quag Vampires+ Reconnaissance Mission+ Reflections of Littjara+ Rogue Class+ Sakashima the Impostor+ Soulknife Spy+ Strixhaven Stadium+ Swiftfoot Boots+ Sword of the Animist+ Teferi's Veil+ Thieves' Guild Enforcer+ Thieves' Tools+ Thieving Skydiver+ Trepanation Blade+ True-Name Nemesis+ Underworld Connections+ Varragoth, Bloodsky Sire+ Vorpal Sword+ Whispersilk Cloak+ Zareth San, the Trickster
- 48 PRECON CARDS NOT IN DECK
- Aetherize- Blackblade Reforged- Bonehoard- Consuming Aberration- Dimir Aqueduct- Dimir Guildgate- Dimir Keyrune- Dimir Locket- Dismal Backwater- Distant Melody- Endless Obedience- Extract from Darkness- Fact or Fiction- Faerie Vandal- Fated Return- Gonti, Lord of Luxury- Heirloom Blade- In Garruk's Wake- Latchkey Faerie- Marang River Prowler- Marsh Flitter- Master Thief- Military Intelligence- Mind Stone- Murder- Myriad Landscape- Necromantic Selection- Nighthowler- Nightveil Sprite- Obelisk of Urd- Ogre Slumlord- Oona, Queen of the Fae- Oona's Blackguard- Open into Wonder- Price of Fame- Rise from the Grave- Scourge of Fleets- Scytheclaw- Sepulchral Primordial- Silumgar's Command- Soul Manipulation- Spinal Embrace- Submerged Boneyard- Sure-Footed Infiltrator- Syr Konrad, the Grim- Whirler Rogue- Whispersteel Dagger- Zulaport Cutthroat
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