COMMANDER · DECK
older to younger
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
22 cardsEnchantment
3 cardsArtifact
16 cardsSorcery
10 cardsInstant
12 cardsLand
36 cardsMONEY CARDS·35 CARDS·$113.70
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Creature
10 cardsEnchantment
2 cardsArtifact
8 cardsSorcery
6 cardsInstant
5 cardsLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic18
Basic19
Island10
Mountain9
Weird1
Creature23
Wizard9
Human8
Shaman3
Goblin2
Horror2
Merfolk2
Phyrexian2
Rogue2
Bard1
Dog1
Dwarf1
Elf1
Equipment1
Giant1
God1
Insect1
Jellyfish1
Lord1
Monk1
Otter1
Pirate1
Shapeshifter1
Thopter1
Time1
Weird1
Changeling1
Outlaws3
Party11
Artifact21
Equipment3
Book1
Dog1
Horror1
Insect1
Jellyfish1
Phyrexian1
Rogue1
Shapeshifter1
Thopter1
Instant13
Bard1
Merfolk1
Wizard1
Sorcery11
Lesson1
Enchantment4
Aura2
God1
Legends10
Historic28
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 1
COMBOS2 COMBOS
IN THE LIST — COMMAND, COMPANION, MAIN2 COMBOS
Bracket 4
infinite extra turns
- Infinite turns
- Lock
Bracket 3
early two-card combo with a prerequisite, for four mana or less, pieces included
- Infinite copies of one instant or sorcery
- Infinite magecraft triggers
ALSO NEEDS
Instant or Sorcery that untaps a Creature
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
25 cards not in the pool
NOT IN THE POOL · 25
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