COMMANDER · DECK
niambi reanimator
Bracket 4 · Optimized2021-08-03
DECK $
$879.78
MYTHIC
13
RARE
48
UNCOMMON
17
COMMON
22
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
25 cardsEnchantment
7 cardsArtifact
10 cardsSorcery
12 cardsInstant
10 cardsLand
22 cardsMONEY CARDS·52 CARDS·$688.47
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Planeswalker
1 cardCreature
16 cardsEnchantment
6 cardsArtifact
7 cardsSorcery
3 cardsInstant
7 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- 2 extra-turn cards — chaining turns is Bracket 4
- Azor, the Lawbringer + Soulherder: locks the table
- Azor, the Lawbringer + Thassa, Deep-Dwelling: locks the table
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 2
- Azor, the Lawbringer + Soulherder — Bracket 3, locks the table
- Azor, the Lawbringer + Thassa, Deep-Dwelling — Bracket 3, locks the table
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 28 cards not in the pool
BANNED · 2
NOT IN THE POOL · 28
CURVE
COLOR
TYPES
Land35
Nonbasic21
Basic14
Plains14
Island8
Rogue1
Shapeshifter1
Creature26
Angel8
Human6
Sphinx3
Wizard3
Cleric2
Dinosaur2
Elder2
Horror2
Rogue2
Shapeshifter2
Spirit2
Advisor1
Bird1
Giant1
God1
Noble1
Serpent1
Outlaws2
Party7
Instant12
Sorcery12
Artifact10
Book1
Equipment1
Enchantment8
God1
Saga1
Planeswalker1
Teferi1
Legends27
Historic35
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
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