MetaMox
COMMANDER · DECK
2022-09-15
DECK $
$940.12
MYTHIC
9
RARE
40
UNCOMMON
14
COMMON
37
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

2 cards

Creature

17 cards

Enchantment

7 cards

Artifact

15 cards

Sorcery

15 cards

Instant

8 cards

Land

12 cards
MONEY CARDS·57 CARDS·$738.67
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Creature

15 cards

Enchantment

6 cards

Artifact

14 cards

Sorcery

8 cards

Instant

4 cards

Land

10 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00611521331449576+
COLOR
B: 72 pipsC: 152 pips
TYPES
Land35
Nonbasic10
Basic25
Swamp25
Artifact18
Equipment2
Phyrexian2
Construct1
Golem1
Horror1
Creature18
Phyrexian5
Demon4
Horror2
Praetor2
Spirit2
Cleric1
Construct1
Faerie1
God1
Golem1
Hag1
Human1
Minion1
Nightmare1
Rogue1
Vampire1
Wizard1
Zombie1
Outlaws1
Party3
Sorcery15
Enchantment10
Demon1
God1
Hag1
Instant8
Planeswalker2
Nixilis2
Legends19
Historic35
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS6 COMBOS
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite card draw for target opponent
  • Near-infinite draw triggers for target opponent
  • Near-infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss
  • Near-infinite card draw
  • Near-infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Near-infinite storm count
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
  • Target player loses the game
Group
Color
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