DUEL COMMANDER · DECK
The Tower (XVI) - MonoR Aggro
@aledima99 · 2026-02-19
DECK $
$421.23
MYTHIC
8
RARE
61
UNCOMMON
18
COMMON
32
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
30 cardsEnchantment
4 cardsArtifact
2 cardsSorcery
10 cardsInstant
18 cardsLand
12 cardsMAYBE19 CARDS
Planeswalker
1 cardsCreature
8 cardsEnchantment
1 cardsArtifact
2 cardsSorcery
4 cardsInstant
2 cardsLand
1 cardsMONEY CARDS·53 CARDS·$325.94
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Planeswalker
2 cardsCreature
23 cardsEnchantment
3 cardsArtifact
3 cardsSorcery
4 cardsInstant
7 cardsLand
11 cardsCURVE
COLOR
TYPES
Land34
Nonbasic11
Basic23
Mountain23
Creature31
Human13
Wizard5
Goblin3
Spirit3
Warrior3
Artificer2
Elemental2
Orc2
Adventure1
Archer1
Assassin1
Bird1
Cat1
Cleric1
Devil1
Dinosaur1
Dragon1
Giant1
Hero1
Incarnation1
Lhurgoyf1
Monk1
Phoenix1
Pirate1
Rogue1
Shaman1
Soldier1
Sorcerer1
Spider1
Vampire1
Warlock1
Outlaws4
Party10
Instant19
Adventure1
Giant1
Goblin1
Sorcery11
Arcane1
Enchantment6
Phoenix1
Spirit1
Artifact2
Planeswalker1
Chandra1
Legends11
Historic13
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE