A Good Thing

Enchantment
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice CARDNAME.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Format Playability
Standard Unplayed
Modern Unplayed
Legacy Unplayed
Commander Unplayed
Vintage Unplayed
Pauper Unplayed
Vintage Cube Not in Cube
Legacy Cube Not in Cube
Modern Cube Not in Cube
Sets USD
MB1 C Mystery Booster $ 0.00