Enchantment
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
This printing has the following treatments: playtest
Set | USD | |
|
Mystery Booster Playtest Cards 2021 (cmb2 86) | $0.23 |
|
Mystery Booster Playtest Cards 2019 (cmb1 86) | $0.98 |